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Of course, there are a handful of games which take this principle to the extreme, and some of the largest maps in RPGs can literally take dozens of hours to cross. Old Gold 3D is a single-player first-person dungeon crawler with a combat gameplay of fantasy RPG that takes you back to the days of old first-person shooter games and the best 3D action RPG games. There’s hardly a better way of investing a player in the lore of a world than allowing for them to explore it themselves. That isn’t to say that open world game design is inherently bad, and it’s a particularly useful tool in story-rich RPG game development. Action RPG: Fabula Nova Crystallis Final Fantasy: 2011: Final Fantasy XIII-2 (EN) XIII-2 (JA) Square Enix: Square Enix: WIN, PS3, X360: Final Fantasy, Fabula Nova Crystallis Final Fantasy: 2011: Gloria Union (EN) (JA) Sting Entertainment: Atlus: PSP: Tactical RPG: Dept. In ancient times, gamers would refer to these gameplay segments as ‘levels,’ though those who grew up playing early Nintendo games couldn’t have known the joys of picking up fifteen different side quests and losing track of what you were doing on six separate occasions on your way from A to B. There comes a point where, rather than trek through empty fields or abandoned streets, it may be more convenient to simply expedite the process and cut straight to the next story mission. These days, of course, every third game that releases seems to boast the largest, most content-packed open world ever devised. This may come across as gross hyperbole, but early open world games really were that rough. Sure, games like Elite or Zork were commendable in terms of scope back in the day, but it wouldn’t be until recently that gamers could truly explore vast, fleshed-out landscapes without either putting up with obscenely-restrictive draw distances or trudging through a litany of loading screens. The best part is that it still works very well and makes for more of the engaging, over-the-top fights you might know from.
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Yakuza: Like a Dragon went a step further, swapping action to turn-based combat.
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The concept of a free-flowing, expansive open world was, not so long ago, little more than a total pipe dream. The Yakuza series already had shades of a role-playing game before: you could accept side-quests, and improve skills by spending money-exp.